• Melted into a puddle of tungsten slag.

    Fanboy ranting ahead… you’ve been warned.

    My first real disk-based computer gaming experience was on the Apple IIc – playing such as Neuromancer, Infocom classics… and Wasteland. I played those games for hours – I loved the open world of Wasteland, and the ability to replay the games over and over again.

    I squeed as only a pushing-40 man can when I heard about the possibility of Wasteland 2. Brian Fargo, head of inXile Entertainment software and man behind Interplay during such games as Wasteland, Bard’s Tale, Baldur’s Gate, etc, is acquired the rights to the Wasteland name some years back and was pushing a sequel to various publishing companies – but was getting turned down. He finally took it to the people, in the form of a Kickstarter Project – seeking funding from the masses for the game. If he could raise a cool million dollars, he could create the game from the ground up with his team. He even offered to fund the last hundred thousand himself, if they only raised nine hundred thousand.

    He put the project out on Kickstarter, offered various perks for differing levels of donations and let it fly. It was posted on March 13, with a funding cut off date of April 17. They reached their initial goal of funding in less than 48 hours.

    Less than 48 hours.

    They then started to think big. Suddenly, the sky was opening for them. If they could reach another donation ceiling, they could release Mac and Linux versions of the game. Another ceiling, and they could bring in Chris Avellone and Obsidian Entertainment. If they could hit the impossibly high ceiling of 3 mil, they could feasibly release a mod kit, allowing for fan additions to the game, along the lines of the GECK for Fallout 3.

    They hit 3 mil by the end of the Kickstarter project.

    I poinged as only a pushing-40 man can.